Armours

Hide Leather

Defence: 10 + DEX + Level Bonus
Deflection: 0
Sturdy: 0
Armour Focus 1: You may move through squares occupied by non-allied Characters but cannot end your turn in them.
Armour Focus 2:

Brigandine Leather

Defence: 11 + DEX + Level Bonus
Deflection: 1
Sturdy: 0
Weight Penalty: -1 Speed
Armour Focus 1:
Armour Focus 2:

Chain Mail

Defence: 12 + DEX + Level Bonus
Deflection: 0
Sturdy: 1
Weight Penalty: Orthogonal
Armour Focus 1:
Armour Focus 2:

Scale Mail

Defence: 14 + Level Bonus
Deflection: 2
Weight Penalty: -1 Speed
Tags: Heavy
Armour Focus 1:
Armour Focus 2:

Titan Plate

Defence: 15 + Level Bonus
Deflection: 1
Sturdy: 1
Weight Penalty: Orthogonal
Tags: Heavy
Armour Focus 1:
Armour Focus 2:

Juggernaut Plate

Defence: 17 + Level Bonus
Deflection: 2
Sturdy: 2
Weight Penalty: -1 Speed, Orthogonal
Tags: Heavy
Armour Focus 1:
Armour Focus 2: You may enter the squares occupied but non-allied Characters and perform Push 1.

Outfits

Outfits are an alternative to Armour that can be changed into or worn, and provide a beneficial effect.
Each outfit gives the wearer Immunity to one Condition.

A classic powerful outfit may give Immunity to Weak,
A spiky, dangerous and overt outfit may give Immunity to Numb.

Defence

Defence

Defence is a statistic that represents how hard it is to land a solid Hit on you.
A Hit roll must equal to your Defence or exceed it in order to be successful.
If the Hit roll exceeds your Defence by 10, it is a Crit.

While unarmoured it is: 8 + DEX + Level Bonus

Armour and some abilities can give a different equation to follow.
You may not mix these equations, but may choose which applies at any time.

Shields and some abilities may give a flat bonus to your Defence which is applied on top of the value given by your chosen equation.

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Deflection

Deflection

With an Armour:
When you are hit by a Strike, you can reduce it by your Deflection before taking it to your HP.

When you are hit by a Mob, you apply Deflection for each member of that Mob.

With an Outfit:

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