Overview

Tinkers are technological minded, creating custom items and unlocking potential where there is none.

Health: Low
Complexity: High
Stats: DEX and INT
Mechanics: Items, Item Points
Combat Strategy: Customise any item to support any play-style, then give them to your allies. Use Inventory actions to make Consumables on the fly.
Social Strategy:

LevelAbilities
1
2
3
4
5
6
7
8
9
10

Quick Build

Weapons: Rifle or 2 Pistols
Armour: Chain Mail
Skills: Arcana, Infiltrate, Persuade, Tech
Paradigms: ???, Hacker

Health

When you gain Level in Tinker, you gain +1 Max HP.

Custom Triggers

Choose 1 of:

  • When the Tinker makes, fixes, or upgrades something novel, they gain 1d4 Momentum.
  • When the Tinker modifies or hacks existing machinery or technology to solve a problem, they gain 1d4 Momentum.
  • When the Tinker uses a custom gadget to solve a problem, they gain 1d4 Momentum.

Fortress Bonus

The Fortress gains

Abilities

Crafter

The Tinker may spend 1 hour to craft a Weapon, Armour, Shield for 1 less Item Point than its base cost (Minimum 1).
The Tinker may spend 10 minutes to craft a Tool or Trap for 1 less Item Point than its base cost.

The Tinker may spend 1 hour to add a Modification to an Item (Max 1).
The Tinker may spend 1 hour to apply a Companion Trait to a Construct Companion (Max 1).
The Tinker may have a number of Modifications equal to their INT + ( Tinker Level / 2 ) + ( TL / 5 ).
The Tinker must spend 1 minute every day on each item with a Modification to maintain it.

Alter

When the Tinker fires a Reloading Weapon, they may spend 1 Momentum to take an Extra: Inventory action to reload it this round.

The Tinker may spend 10 minutes to apply one of the following Modifications to Technical Consumables or Constructs.

  • Limit Release: Reduce the duration of a Technical Item to one use and increase its power.
  • Combine: Combine two Technical Items or one and a Construct into a new thing that combines the capabilities of both into one function.
  • Invert: Flip the function of this object to its direct opposite.

Modifications

Weapons

RequirementsEffect
WeaponAdd Push 1 or Pull 1
Increase damage dice 1 size.
Add Imbuement: x
Change Focus 1 of this Weapon to another Weapon’s.
Melee Weapon Melee Range +1
Remove Orthogonal
Add Quick or Remove Slow
Add Grappling
Ranged Weapon Ranged Range +?
Add Arcing
Add Chain 1
Non- Reload WeaponAdd Reload
Apply 2 other Modifications
Reload WeaponRemove Reload

Armour and Shield

RequirementsEffect
Armour or
Shield
Remove Orthogonal
Remove Speed Penalty
Add Retaliate 2 Physical
Add Imbuement: x
ArmourAdd Fluid
Add Heavy, Sturdy 2, Deflection 2
Change Focus 1 of this Armour to another Armour’s
ShieldChange Focus 1 of this Shield to another Shields’

General

NameRequirementsEffect
Shrink ObjectReduce the Size of an Object by 1 step.
Size 1/8 objects become Size 0.
It becomes easier to conceal.
EnlargeIncrease the Size of an Object by 1 step after deploying.
This may give it a larger area of effect.
HardenThe Object gains +5 Deflection.

Ideas

Making items

  • Creating weapons, armour, etc with extra tags customised
  • Hotswap out one tag?
  • Create tools
  • Created weapons have their focus unlocked?
  • Make consumables to use in and out of combat.

Technological

  • Automating things? Creating robots.
  • Long distance communication
  • Repair things

Not gain materials easier.

MECH?