Overview

Rogues are all about stealth and often criminal networks

Health: Low
Complexity: Low
Stats: DEX and INT
Mechanics: Tempo, Debuffs, Hide, Teamwork
Combat Strategy: Attack as many times as possible to kill Debuffed and Isolated enemies. Be opportunistic in your targets.
Apply Debuffs to enemies with Consumables and Crits.
Slow attack to move in one turn and then Quick attack to move out on the next to avoid being hit.
Hide to stop being targeted and get past melee target.

LevelClass Abilities
1Opportunity Hunter
2One Step Ahead
3
4
5
6
7
8
9
10

Quick Build

Weapons: 2 Daggers and a Shortbow
Armour: Hide Leather
Skills: Deceive, Infiltrate, Search, Society
Paradigms: Flurry Paradigm, Cunning Paradigm

Health

When you gain Level in Rogue, you gain +1 Max HP.

Custom Trigger

Choose 1 of:

  • When the Rogue uses stealth to solve a problem, gain 1d4 Momentum.
  • When the Rogue rejects an opportunity to harm their allies for their own gain, gain 1d4 Momentum.
  • When the Rogue completes an illegal job, gain 1d4 Momentum.

Fortress Bonus

The Fortress

Abilities

Opportunity Hunter

When the Rogue Hits a Character, they deal 1d4 additional damage for each Status and each Debuff on the target, (If you consume Marked for this Strike, it still counts).
If the target is Overwhelmed and not in combat, this kills the character instead.

Focus
Tempo: Mark
Target:Self
Duration:Until you move
Action:Double your Seek
You may sense clearly though standard objects that would muffle (but not completely block) what you would normally sense as long as the source is from something that would be within your Seek.
Tags:Action

One Step Ahead

When the Rogue takes an Action, they can spend a Momentum to add +/-1 to the Tempo of that action.

When the Rogue first enters a Location, the Rogue may Exert to gain a contact in this location.

  • Might - A thug or assassin
  • Assets - A fence or thief
  • Magic - A mage or alchemist
  • Influence - A politician or connector
  • Secrets - An informant

Sneaki Neaki

You may attempt to Hide while in Line of Sight of Characters as long as you are outside of their Seek.
Roll a Dexterity Infiltrate check, for every 5 you exceed on a Stealth roll, you may ignore the Line of Sight of one of these Characters.

When the Rogue uses a Consumable they can ignore all of its effects until the end of the Round.

Other

When the Rogue enters a new Location with a criminal network, they may Exert to know a Contact with a criminal background of their choice (Assassin, Fence, etc).

Something dodgy - While Hidden Evasion

Thick as Thieves

When an ally fails a Deceive or Infiltrate roll, the Rogue can spend a Momentum to provide Backup as a Reaction.

Class Focuses

AssassinDervishThief
2Flurry
4
6
8

Assassin

Against Isolated targets, when you Crit, you deal 3x Dice Damage.

Hide the Corpse
Tempo:1
Trigger:You kill an Isolated Character
Action:Move up to your Speed with the body of the character you just killed.
At the end of your Move, if you are in a location to Hide, you can hide the body as part of this reaction.
Tags: Reaction

When you Crit against a non-Elite enemy outside of combat, they die.

Dervish

Flurry

While Attacking with a Quick weapon make +1 Strikes.

Roguish Charm / Swashbucklery

Thief

Pilfer
Tempo:7
Target:1 Character in Range 1
Action:The Character loses 1 Item Point, if they do you regain 1.
Tags:Action

When you disarm a Character, instead of the item dropping to the floor, you may take the item and you may choose to stow it.

Ideas

Fast:

  • Tempo skewing: Go faster with +/-1 to your actions.
  • Bonus with quick weapons
  • Focus with quick weapon?

Sneaky:

  • Stealth - go untargetable?
  • Get out of range of melee targets as an reaction?
  • Avoid Attack of Opportunity
  • Bonus when attacking a creature from stealth Isolation Damage

More attacks or one high damage attack?

Criminal:

  • Ask criminals questions
  • Pick locks and sneak into places.
  • Go into town and always know to find a criminal of a specific list

List of Potential Abilities

Pilfer
Tempo:7
Target:1 Character in Range 1
Action:Steal 1 Item Point
Tags:Action
  • When the Rogue steals a Consumable they can immediately use it.

  • When the Rogue uses a Consumable they can ignore all of its effects until the end of the Round.

  • The Rogue knows a series of keywords, innuendos, and tactile symbols - some generic and some specific to the group they learnt it from - that allow them to speak secret messages hidden alongside their usual words.
    The Rogue can use this to talk to any Character in the same Faction or Party as them.
    A secret message transmitted this way takes 10x as long to speak / is 10x as long in text.
    A suspicious Character that can see and hear the speaker can attempt to decode this message by making a Instinct Insight check.
    A Character that can read and touch the written message can attempt to decode the message by making a Intelligence Search check.

  • When the Rogue enters a new Location with a criminal network, they may Exert to know a Contact with a criminal background of their choice (Assassin, Fence, etc). That Contact may have a Clue.

  • When the Rogue enters a Location, they may ??? to Ask the GM for a mark or work in this region.

  • When an ally fails a Deceive or Infiltrate roll, the Rogue can spend a Momentum to provide Backup as a Reaction.

Other

Something dodgy - While Hidden Evasion

Thick as Thieves

Assassin

Hide the Corpse
Tempo:1
Trigger:You kill an Isolated Character
Action:Move up to your Speed with the body of the character you just killed.
At the end of your Move, if you are in a location to Hide, you can hide the body as part of this reaction.
Tags: Reaction

Dervish

Flurry

Roguish Charm / Swashbucklery

Thief