Overview
Commander is a Support Martial that directs allies and controls what they do.
Health: Medium
Complexity: High
Stats: AWR and INT or INS
Mechanics: Teamwork, Seek, Buffs
Combat Strategy: Use Dictate Order to double up on powerful moves or techniques and get your allies out of dangerous situations.
| Level | Ability |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |
Quick Build
Weapons: Longspear and Hook and Chain or Hand Cannon
Armour: Titan Plate
Skills: Coerce, Persuade, Search, Society
Paradigms: ??? , Authority Paradigm
Health
When you gain Level in Commander, you gain +2 Max HP.
Custom Triggers
Choose 1 of:
- When the Commander creates a plan or tactic, they gain 1d4 Momentum when they begin executing that plan.
- When the Commander leads a group of non-players, they gain 1d4 Momentum.
- When the Commander , they gain 1d4 Momentum.
Fortress Bonus
The Fortress
Abilities
Banner Bearer
The Commander gets a unique Banner.
If the Banner is destroyed, the Commander may expend 1 Item Point to restore it. The Commander can only have 1 Banner at a time.
The Commander may choose (Commander Level / 3) + (TL / 10) abilities for their banner.
| Banner | Deploy the banner in an Empty space or an Allies space in Range 1: It is a Size 1/2 Object [ 5, 5] While planted, the Commander’s Seek also emanates from the banner. |
| Consumable Deployable Weight: 0 Item Points: 1 |
The Commander may choose to succeed on a Persuade or Coerce roll to induct an Overwhelmed Character as a subordinate as long as the character can be convinced. By default they have [ 0, 0, 0, 0, 0, 0].
When the Commander directs a subordinate NPC Character, that Character may use the Commander’s LB in the appropriate Skill on their first roll to complete that task.
The Commander may have up to INT / INS Characters with this benefit at any one time.
Tactician and Strategist
The Commander learns a number of Tactics, which are specific Techniques without a Paradigm and are performed by all Allies in Seek.
The Commander knows
When the Commander takes the Scan action, they can Scan two targets.
The Commander can also choose from these additional questions when taking the Scan action:
- Which Character I can see has the highest STR / DEX / FOR / AWR / INT / INS?
- Which Character I can see has the lowest Willpower?
Dictate Order
When you allow an Ally to take an action, you may spend a Momentum to give that Ally 2 Momentum to put on the first Technique that is part of that action.
The commander gains the following action:
| Dictate Order | |
|---|---|
| Tempo: | Variable |
| Target: | 1 Ally in Seek |
| Duration: | - |
| Action: | Choose an action (this action gains the Tempo of that action) and an Ally in Seek. That Ally can use their Reaction to take a turn to perform that action and may use any of your available Techniques when doing so. If they make an Attack, this counts as you making an Attack for the Unique Action Restriction. |
| Tags: | Action |
Project Manager
When the Commander rolls to advance a Project Clock, they may assign an additional number of people up their INT / INS to the job. On a successful roll, the clock ticks up an additional number of ticks based on the number of people assigned:
- +2x people → 1 additional tick
- +4x people → 2 additional ticks
- +8x people → 3 additional ticks
- … and so on
The Commander may make rolls to advance Clocks in absence if their subordinates are working on it, but may only add their LB in that Skill to the roll and the clock ticks up 1 less.
Banner Crests
Level 1
Bear Crest:
When an Ally in your Seek takes the Rest action, they may immediately clear 1 Debuff,
When an Ally in your Seek performs a Physique roll, you may as a Reaction give Assistance with Physique.
Butterfly Crest:
When an Ally in your Seek takes the Magic action, they gain 1 Temporary Mana to use a Metamagic on that spell.
When an Ally in your Seek performs a Arcana roll, you may as a Reaction give Assistance with Arcana.
Cat Crest:
When an Ally in your Seek takes the Hide action, .
When an Ally in your Seek performs a Infiltrate roll, you may as a Reaction give Assistance with Infiltrate.
Dog Crest:
When an Ally in your Seek takes the Attack action and Strikes with a Melee Weapon, they still deal Flat Value on a Miss.
When an Ally in your Seek performs a Coerce roll, you may as a Reaction give Assistance with Coerce.
Elk Crest:
Allies can Guard and Intercept from +1 Range away while in your Seek.
When an Ally in your Seek performs a Traverse roll, you may as a Reaction give Assistance with Traverse.
Hawk Crest:
When an Ally consumes Marked from a target in your Seek, the roll cant be less than your INT / INS.
When an Ally in your Seek performs a Search roll, you may as a Reaction give Assistance with Search.
Horse Crest:
When an Ally takes the Move action and starts or moves through your Seek, they can move an additional INT / INS squares.
When an Ally in your Seek performs a Traverse roll, you may as a Reaction give Assistance with Traverse.
Owl Crest:
When an Ally Scans a target in your Seek, they may Ask two questions.
When an Ally in your Seek performs a Insight roll, you may as a Reaction give Assistance with Insight.
Parrot Crest:
When an Ally in your Seek takes the Shift action, they gain 1d4 Momentum or 1 Temporary Mana
When an Ally in your Seek performs a Persuade roll, you may as a Reaction give Assistance with Persuade.
Rat Crest:
When an Ally in your Seek takes the Inventory action to produce an Item it costs 1 less Item Point (min 1).
When an Ally in your Seek performs a Tech roll, you may as a Reaction give Assistance with Tech.
Serpent Crest:
Allies can Help from +1 Range away while in your Seek.
When an Ally in your Seek performs a Society roll, you may as a Reaction give Assistance with Society.
Spider Crest:
When an Ally takes the Attack action and Strikes with a Ranged Weapon against a target in your Seek, they ignore cover.
When an Ally in your Seek performs a Deceive roll, you may as a Reaction give Assistance with Deceive.
Level 5
Arrow Crest:
Requirement: Commander Level 5
The Banner can be deployed with Range 5.
Blade Crest:
Requirement: Commander Level 10
Geometric Crest:
Requirement: Commander Level 5
When an Ally in your Seek gains 2+ Momentum in a turn or gains Temporary Mana, you gain 1 Momentum.
Hammer Crest:
An Ally in your Seek adds your INT / INS to the damage of their Strikes.
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry a Physique roll.
Moon Crest:
Requirement: Commander Level 10
Choose a Buff when you add this Crest to your banner.
All Allies have this Buff while adjacent to you or your banner.
Star Crest:
All Assist die are one size larger.
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry an Arcana roll.
Sun Crest:
Requirement: Commander Level 5
Choose a Debuff when you add this Crest to your banner.
All Allies in your Seek are immune to this Debuff.
Thorn Crest:
All Allies in your Seek gain Retaliate 2 Physical.
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry a Deceive roll.
Tree Crest:
All Allies in your Seek gain +1 Sturdy.
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry a Nature roll.
Intertwined Crest:
Requirement: Commander Level 10
While an Ally holds your Banner in One Hand, your Seek emanates from them.
Flower Crest:
| Bond of Companionship | |
|---|---|
| Tempo: | 4 |
| Trigger: | An Ally makes a Skill check to resist a Debuff |
| Action: | They add your INT / INS to the roll |
| Tags: | Reaction |
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry a Persuade roll.
Shield Crest:
| Support of Companionship | |
|---|---|
| Tempo: | 4 |
| Trigger: | An enemy Strikes an Ally. |
| Action: | They subtract your INT / INS from the roll |
| Tags: | Reaction |
When you perform Teamwork, as a Reaction, you may allow to an Ally in that team to retry a Society roll.
Wave Crest:
Requirement: Commander Level 5
All Allies in your Seek have +1 Willpower.
Void Crest:
Requirement: Commander Level 10
Ideas
Commander needs to be different enough from Bard.
Martial:
- Commander with more standard stances and additional techniques that allow others to do stuff.
- Capable fighter.
- Extend their stances to other characters letting them gain momentum or use the commander’s techniques?
Support:
- Less fantastic than a bard.
Teamwork:
- Can recruit allies,
- More powerful with more people near them?
- Gains more information about enemy with Scan
- Give other people extra actions?
Intelligence:
- Scan is more powerful
- Get some information no else can
- Can target specific weakness