Alchemy

ItemEffects
Minor Health PotionHeal Small
Alchemy Healing
Weight: 0 Item Points: 1
Minor Mana Potion Reclaim 1 Mana that has been committed for the Scene
Alchemy
Weight: 0 Item Points: 2
Smoke BombApply Obscured to the Terrain in Circle 5 until the end of next Round
Alchemy Ranged 10 Arcing
Weight: 0 Item Points: 1
Fire BombDeal 2d4 Fire to targets in Circle 4.
Alchemy Ranged 10 Arcing
Weight: 0 Item Points: 1
PoisonApply to a Melee Weapon you are holding, Until the end of the next Round:
This weapon applies Pain 3 Physical on Hit.

If Consumed, the imbiber is afflicted with Pain 5 Physical.
Alchemy
Weight: 0 Item Points: 1
Fire AffluentApply to a Melee Weapon you are holding,
Until the end of the next Round it gains Imbuement: Fire
Alchemy Imbuement: Fire
Weight: 0 Item Points: 1
Poison ArrowWhen fired by a Ranged Weapon on Hit, apply Pain 5 Physical.
Ammo
Weight: 0 Item Points: 1
Fire ArrowWhen fired by a Ranged Weapon, convert all damage to Fire and deal SMALL additional damage.
Ammo Imbuement: Fire
Weight: 0 Item Points: 1

Technical

ItemEffects
SpyglassThe spyglass provides 10x visual magnification, letting you recognise a person from 3km away or a ship from 30km away.
Technical
Weight: 0 Item Points: 1
Flare GunYou can consume the item immediately or with a Strike later.
It creates a flare that is visible even during the day that precisely lets people that can see it of your location.
Technical Alchemy Weapon
Weight: 0 Item Points: 1
Audio PlayerRecord a sound into this item.
Then later deploy this Size 1/4 Object in your location.
You can set a basic mechanical trigger at which point the item plays the sound.
Technical Object
Weight: 1 Item Points: 1
Audio ProjectorWhen a character speaks into this item, it is projected out 10x louder and can be heard 30x further.
For announcing speech, this can be understood from 300m away.
Technical
Weight: 1 Item Points: 1
Image ProjectorRecord an image into this item.
This item can then print that item into a photo.
Or later deploy this Size 1/4 Object in your location.
You can set a basic mechanical trigger at which point the item projects the image into a 5m image onto a wall.
Technical Object
Weight: 1 Item Points: 1
Audio BugDeploy this 10cm Object in your location.
For the rest of the Scene, this device records all sound in the Room from its planted spot.
It hears standard human frequencies and has an Awareness of 3.
It must be collected to access this recording.
Technical Object
Weight: 1 Item Points: 2
Video BugDeploy this 10cm Object in your location.
For the rest of the Scene, this device records sight in the Room from its planted spot.
It has Sight and an Awareness of 3.
It must be collected to access this recording.
Technical Object
Weight: 1 Item Points: 2
Short Range TransmitterTwo items that last for 1 Scene, sound heard by one is transmitted to the other in the pair.
Technical
Weight: 1 Item Points: 1
Thermal GogglesThis item lets a character with sight see infrared wavelengths letting them see temperature.
Your Seek and Line of Sight is not blocked by Objects as long as the target radiates heat.
Technical
Weight: 1 Item Points: 3
Deployable PalisadeDeploy this Size 1 Object adjacent to you.
[ 15, 8, 2, 2]
Technical Object
Weight: 4 Item Points: 2
Deployable BallistaDeploy this Size 1/2 Object adjacent to you.
[ 5, 5, 0, 1]
It can be used to makes Strikes and must be Reloaded by an adjacent Character between Strikes.

While adjacent to it, a Character can make a Strike with it.
That Strike deals 2d12 damage.

While adjacent to it, a Character can use the Attack action to make a Strike with it doing
Line 8 doing 2d12 damage.
Technical Object Ranged 20 Reload
Weight: 4 Item Points: 4
Deployable Pitch-ThrowerDeploy this Size 1/2 Object adjacent to you.
[ 5, 5, 0, 1]
It can be used to makes Strikes and must be Reloaded by an adjacent Character between Strikes.

While adjacent to it, a Character can make a Strike with it.
Ranged 10 Circle 2 Arcing - 2d6 Fire
Technical Alchemy Object Ranged 10 Arcing Circle 2 Reload
Weight: 4 Item Points: 4
Deployable VaporiserDeploy this Size 1/2 Object adjacent to you.
[ 5, 5, 0, 0]
For the Scene this machine applies Obscured to the Terrain in Circle 5.
Technical Alchemy Object
Weight: 4 Item Points: 4
Deployable PistonDeploy this Size 1 Object adjacent to you and pick a direction. It looks like a Deployable Palisade
[ 5, 5, 0, 0]
When a Character enters adjacent to it in the chosen direction, it immediately Pushes 5 as if one Size larger.
It must then be Reloaded.
Technical Object Reload Push 5
Weight: 4 Item Points: 4