Alchemy
| Item | Effects |
|---|---|
| Minor Health Potion | Heal Small |
| Alchemy Healing Weight: 0 Item Points: 1 | |
| Minor Mana Potion | Reclaim 1 Mana that has been committed for the Scene |
| Alchemy Weight: 0 Item Points: 2 | |
| Smoke Bomb | Apply Obscured to the Terrain in Circle 5 until the end of next Round |
| Alchemy Ranged 10 Arcing Weight: 0 Item Points: 1 | |
| Fire Bomb | Deal 2d4 Fire to targets in Circle 4. |
| Alchemy Ranged 10 Arcing Weight: 0 Item Points: 1 | |
| Poison | Apply to a Melee Weapon you are holding, Until the end of the next Round: This weapon applies Pain 3 Physical on Hit. If Consumed, the imbiber is afflicted with Pain 5 Physical. |
| Alchemy Weight: 0 Item Points: 1 | |
| Fire Affluent | Apply to a Melee Weapon you are holding, Until the end of the next Round it gains Imbuement: Fire |
| Alchemy Imbuement: Fire Weight: 0 Item Points: 1 | |
| Poison Arrow | When fired by a Ranged Weapon on Hit, apply Pain 5 Physical. |
| Ammo Weight: 0 Item Points: 1 | |
| Fire Arrow | When fired by a Ranged Weapon, convert all damage to Fire and deal SMALL additional damage. |
| Ammo Imbuement: Fire Weight: 0 Item Points: 1 | |
Technical
| Item | Effects |
|---|---|
| Spyglass | The spyglass provides 10x visual magnification, letting you recognise a person from 3km away or a ship from 30km away. |
| Technical Weight: 0 Item Points: 1 | |
| Flare Gun | You can consume the item immediately or with a Strike later. It creates a flare that is visible even during the day that precisely lets people that can see it of your location. |
| Technical Alchemy Weapon Weight: 0 Item Points: 1 | |
| Audio Player | Record a sound into this item. Then later deploy this Size 1/4 Object in your location. You can set a basic mechanical trigger at which point the item plays the sound. |
| Technical Object Weight: 1 Item Points: 1 | |
| Audio Projector | When a character speaks into this item, it is projected out 10x louder and can be heard 30x further. For announcing speech, this can be understood from 300m away. |
| Technical Weight: 1 Item Points: 1 | |
| Image Projector | Record an image into this item. This item can then print that item into a photo. Or later deploy this Size 1/4 Object in your location. You can set a basic mechanical trigger at which point the item projects the image into a 5m image onto a wall. |
| Technical Object Weight: 1 Item Points: 1 | |
| Audio Bug | Deploy this 10cm Object in your location. For the rest of the Scene, this device records all sound in the Room from its planted spot. It hears standard human frequencies and has an Awareness of 3. It must be collected to access this recording. |
| Technical Object Weight: 1 Item Points: 2 | |
| Video Bug | Deploy this 10cm Object in your location. For the rest of the Scene, this device records sight in the Room from its planted spot. It has Sight and an Awareness of 3. It must be collected to access this recording. |
| Technical Object Weight: 1 Item Points: 2 | |
| Short Range Transmitter | Two items that last for 1 Scene, sound heard by one is transmitted to the other in the pair. |
| Technical Weight: 1 Item Points: 1 | |
| Thermal Goggles | This item lets a character with sight see infrared wavelengths letting them see temperature. Your Seek and Line of Sight is not blocked by Objects as long as the target radiates heat. |
| Technical Weight: 1 Item Points: 3 | |
| Deployable Palisade | Deploy this Size 1 Object adjacent to you. [ 15, 8, 2, 2] |
| Technical Object Weight: 4 Item Points: 2 | |
| Deployable Ballista | Deploy this Size 1/2 Object adjacent to you. [ 5, 5, 0, 1] It can be used to makes Strikes and must be Reloaded by an adjacent Character between Strikes. While adjacent to it, a Character can make a Strike with it. That Strike deals 2d12 damage. While adjacent to it, a Character can use the Attack action to make a Strike with it doing Line 8 doing 2d12 damage. |
| Technical Object Ranged 20 Reload Weight: 4 Item Points: 4 | |
| Deployable Pitch-Thrower | Deploy this Size 1/2 Object adjacent to you. [ 5, 5, 0, 1] It can be used to makes Strikes and must be Reloaded by an adjacent Character between Strikes. While adjacent to it, a Character can make a Strike with it. Ranged 10 Circle 2 Arcing - 2d6 Fire |
| Technical Alchemy Object Ranged 10 Arcing Circle 2 Reload Weight: 4 Item Points: 4 | |
| Deployable Vaporiser | Deploy this Size 1/2 Object adjacent to you. [ 5, 5, 0, 0] For the Scene this machine applies Obscured to the Terrain in Circle 5. |
| Technical Alchemy Object Weight: 4 Item Points: 4 | |
| Deployable Piston | Deploy this Size 1 Object adjacent to you and pick a direction. It looks like a Deployable Palisade [ 5, 5, 0, 0] When a Character enters adjacent to it in the chosen direction, it immediately Pushes 5 as if one Size larger. It must then be Reloaded. |
| Technical Object Reload Push 5 Weight: 4 Item Points: 4 | |