PCs can choose to Exert themselves to provide themselves more power at a cost.
You may Exert yourself to do one of the following:
- Exert at the end of any turn: Take another Action this round. This action ignores the Unique Action Restriction.
- Exert at the end of any turn: Change an Action with to a different Tempo than usual.
- Exert during your turn: Gain 1d4 Momentum.
- Exert during your turn: Clear a Condition.
- Exert during your turn: Reclaim 1 Mana from the lowest committed tier.
- Exert when you fail a Skill roll: Retry any Skill roll.
- Exert during your turn: Say you have done something in the past to prepare yourself for the current event, the GM may say this results in 1-3 Exertion.
When you Exert yourself, you gain 1 Exertion.
At the end of each Scene in which you Exerted yourself, take damage equal to your Exertion.
Resting can remove Exertion.
Exertion
A character builds up Exertion to represent how hard they’ve pushed themselves to their physical and mental breaking point.
The Maximum Exertion a character can take is: 2 + FOR (minimum 1).
A Character at Max Exertion cannot willingly take anymore Exertion.
If a Character is forced to take more Exertion, they die. As a result, Dying while at Max Exertion will kill a PC.
Exertion is reduced by Resting.