Wolf
1Fangs of the Wolf
Tempo: Magic: 5
Effect:Commit mana indefinitely,
While you have mana committed, one of your hands turn into the following Weapon and you gain the following reaction:

Damage: Medium
Special: This weapon does double Dice Damage to Bloodied Characters.
Weapon Focus 1:
Weapon Focus 2: Gauntlets 2
Tags: Melee 1, Quick, One-Handed, Natural, Grappling

Pack Hunt

Pack Hunt
Tempo:5
Pre-Requisites:Fangs of the Wolf
Trigger:An ally attacks an enemy in your Melee Range
Action:Make a Strike with Fangs of the Wolf
Tags: Reaction
Link to original
Tags:Transformation, Unique: Chimera
2Chase Weakness
Tempo: Magic:
Effect:Commit mana indefinitely,
While you have mana committed, you gain the following Action:

Blood Hunt

Blood Hunt
Tempo: Move
Target:1 ( Bloodied or Chilled) Character in (Line of Sight or Seek)
Action:Move directly towards the target.
All allies within Range 1 of you can use their Reaction to move alongside you.
You and all allies within Range 1 after the move gain ? on your next Strike/Social
Tags:Action, Move
Link to original
Tags:Transformation, Unique: Chimera
3Howl
Tempo: Magic:
Effect:Commit mana indefinitely,
While you have mana committed, you gain the following Action:

Howl

Howl
Tempo:3
Target:All allies in ?
Action:All targets gain immunity to Isolated until the end of next round.
Each target may attempt to clear a Debuff with a bonus equal to your INS.
Tags:Action
Link to original

Tags:Transformation, Unique: Chimera
4True Form: Werewolf
Tempo: Magic:
Effect:Commit mana for the day,
For the Scene become a Werewolf
Tags:Transformation, Unique: Chimera

Pack Hunt

Pack Hunt
Tempo:5
Pre-Requisites:Fangs of the Wolf
Trigger:An ally attacks an enemy in your Melee Range
Action:Make a Strike with Fangs of the Wolf
Tags: Reaction

Blood Hunt

Blood Hunt
Tempo: Move
Target:1 ( Bloodied or Chilled) Character in (Line of Sight or Seek)
Action:Move directly towards the target.
All allies within Range 1 of you can use their Reaction to move alongside you.
You and all allies within Range 1 after the move gain ? on your next Strike/Social
Tags:Action, Move

Howl

Howl
Tempo:3
Target:All allies in ?
Action:All targets gain immunity to Isolated until the end of next round.
Each target may attempt to clear a Debuff with a bonus equal to your INS.
Tags:Action