Paradigm

The Warden’s Paradigm and Techniques are about reducing the damage you and your allies take.

Warden Paradigm
Passive:Your Reaction Strikes have Advantage to Hit and reduce Speed to 0
Momentum:Each time you reduce the damage your allies would have taken in a turn, you gain 1 Momentum.
Tags:Paradigm, Locked: Knight

Techniques

Lockdown

Lockdown
Tempo:0
Cost:1 + Boost
Special:This Reaction can be used an unlimited times per turn.
Trigger: Attack of Opportunity is triggered.
Action:Regain your use of Attack of Opportunity and immediately use it as part of this reaction.
It gains Boost bonus to Hit and Damage.
Tags: Reaction

Retaliate

Retaliate
Tempo: Mark
Cost:2 + Boost
Action: Mark and gain Monitor Strike for this round.
The number of times Monitor Strike can be used this round is (1 + Boost)
TagsAction, Mark

Monitor Strike

Monitor Strike
Tempo: Reaction: Same as Retaliate
Special:You may use this Reaction a number of times per Round equal to (1 + Boost)
Trigger:The Marked enemy attempts a hostile action on an ally in Line of Sight.
Action: Strike that enemy.
Tags: Reaction, Strike

Shutdown Zone

Shutdown Zone
Tempo: Extra: 4
Cost:0 + Boost
Effect:When an ally succeeds on a Skill roll against a hostile effect from an enemy in your Seek:
- That enemy loses Boost Momentum
Tags: Reaction

Dark Star Prison

Dark Star Prison
Tempo: Guard
Cost:4 + Boost
Target: Seek + Boost
Duration:End of this Round
Action:While they are in the affected area:
All Characters of your choice can only move to squares closer to you.
All non- Arcing Ranged Strikes that pass through the area target you instead.
Tags:Action Dark

Break Weapon

Break Weapon
Tempo: Attack
Cost:8
Effect: Strike and on Hit destroy an item they are holding or one of their Natural Weapons.
Tags: Attack