Status

A status is a tag on a character that generally does nothing but describes the character’s current state.
Many abilities interact with Statuses.

Bloodied

Bloodied

A character is Bloodied when they are at half HP or less.

Link to original

Isolated

Isolated

A character is Isolated if there is no allied characters adjacent to them / within their Seek ?

Link to original

Conditions

Buffs

Buffs are positive conditions that can effect a character.

The following buffs exist:

Hasted

Hasted

This character gets 1 additional Action every round.

Link to original

Debuffs

Debuffs are negative conditions that can effect a character.

The following debuffs exist:

Blind

Blind

A character that is Blinded has their Seek reduced to 1 Orthogonal and they cannot draw Line of Sight.

Mood: Blind, unaware, oblivious

Link to original

Charmed

Charmed

A Charmed character cannot move further from the character they are enamoured of.
A Charmed character cannot find the character they are enamoured by to be hostile.

Mood: Charmed, affectionate, enamoured

Link to original

Condemned

Condemned

A condemned character has Disadvantage on all Skill and Hit rolls.

Mood: Condemned, ashamed, guilty

Link to original

Corroded

Corroded

A corroded character cannot benefit from Deflection or Sturdy.

Mood: Corroded, unrooted, worn-down

Link to original

Corrupted

Transclude of Corrupted

Dazed

Dazed

This character gets 1 fewer Actions every round and cannot take Extra actions.

Mood: Dazed, muddled, confused, off-kilter

Link to original

Deaf

Deaf

A deaf character cannot hear nor benefit from any abilities that allies use on them.

Mood: Deafened, tunnel-vision, stubborn

Link to original

Fascinated

Fascinated

This Character can only draw Line of Sight in a Cone centred towards the object of their fascination.

Mood: Fascinated, entranced, Intrigued

Link to original

Marked

Marked

This character has been Marked by another character as a target.

When they are targeted by a Strike, the attacker can consume this condition to gain +1d6 to the Hit roll.
A character that marks another character has +1d6 to rolls to find or track them.

Marked can only be used or consumed by an ally of the Marker or the Marker themselves.

Link to original

Numb

Numb

All of this Character’s Momentum costs increase by 1.

Mood: Numb, apathetic, and unfocused

Link to original

Restricted

Restricted

This Character does not get its Normal Move each turn.

Mood: Restricted, Limited, Caged-in

Link to original

Shocked

Shocked

A shocked creature cannot take Reactions.

Mood: Shocked, surprised and off-balance

Link to original

Suffocating

Suffocating

This Character cannot speak or cast Magic.

Mood: Suffocating, panicking, choking

Link to original

Weak

Weak

Strikes from this character deal half damage.
A Weak character is half as effective in their arguments.

Mood: Weak, incapable and not confident

Link to original

9 items under this folder.