Status
A status is a tag on a character that generally does nothing but describes the character’s current state.
Many abilities interact with Statuses.
Bloodied
Bloodied
A character is Bloodied when they are at half HP or less.
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Isolated
Isolated
A character is Isolated if there is no allied characters adjacent to them / within their Seek ?
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Conditions
Buffs
Buffs are positive conditions that can effect a character.
The following buffs exist:
Hasted
Hasted
This character gets 1 additional Action every round.
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Debuffs
Debuffs are negative conditions that can effect a character.
The following debuffs exist:
Blind
Blind
A character that is Blinded has their Seek reduced to 1 Orthogonal and they cannot draw Line of Sight.
Mood: Blind, unaware, oblivious
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Charmed
Charmed
A Charmed character cannot move further from the character they are enamoured of.
A Charmed character cannot find the character they are enamoured by to be hostile.Mood: Charmed, affectionate, enamoured
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Condemned
Condemned
A condemned character has Disadvantage on all Skill and Hit rolls.
Mood: Condemned, ashamed, guilty
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Corroded
Corroded
A corroded character cannot benefit from Deflection or Sturdy.
Mood: Corroded, unrooted, worn-down
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Corrupted
Transclude of Corrupted
Dazed
Dazed
This character gets 1 fewer Actions every round and cannot take Extra actions.
Mood: Dazed, muddled, confused, off-kilter
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Deaf
Deaf
A deaf character cannot hear nor benefit from any abilities that allies use on them.
Mood: Deafened, tunnel-vision, stubborn
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Fascinated
Fascinated
This Character can only draw Line of Sight in a Cone centred towards the object of their fascination.
Mood: Fascinated, entranced, Intrigued
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Marked
Marked
This character has been Marked by another character as a target.
When they are targeted by a Strike, the attacker can consume this condition to gain +1d6 to the Hit roll.
A character that marks another character has +1d6 to rolls to find or track them.Marked can only be used or consumed by an ally of the Marker or the Marker themselves.
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Numb
Numb
All of this Character’s Momentum costs increase by 1.
Mood: Numb, apathetic, and unfocused
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Restricted
Restricted
This Character does not get its Normal Move each turn.
Mood: Restricted, Limited, Caged-in
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Shocked
Shocked
A shocked creature cannot take Reactions.
Mood: Shocked, surprised and off-balance
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Suffocating
Suffocating
This Character cannot speak or cast Magic.
Mood: Suffocating, panicking, choking
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Weak
Weak
Strikes from this character deal half damage.
A Weak character is half as effective in their arguments.Mood: Weak, incapable and not confident
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