Paradigm

Intimidator Paradigm
Passive:
Momentum:When you cause a Character to feel fear, cause them to flinch, or backup due to your aggression, gain a Momentum
Tags:

Techniques

Incite Shame

Incite Shame
Tempo:
Cost:2 + Boost
Target:1 Character
Action:When you Coerce someone and succeed, they become too humiliated to tell anyone unless it is Coerced out of them.
If you fail, they become less likely to tell anyone of your attempt.
Tags:

Start Combat

Start Combat
Tempo: Attack
Cost:0
Effect: Shift but conserve all Momentum, then Attack before Combat starts.
Tags: Attack

Impose Fear

Impose Fear
Tempo:
Cost:2
Effect:Apply Chilled
Tags: Attack

Overt Interrupt

Overt Interrupt
Tempo:
Cost:2 + Boost
Trigger:A Character begins speaking to another Character and you interrupt them.
Action:They take a penalty to their next check equal to Boost.
They must make a ( FOR + INT) save or become Isolated and Numb.
Tags: Reaction