When you Level Up, choose one of your classes to gain a level or pickup a new class at level 1.

Gain all the abilities of your chosen class at that level as dictated on the table on the class page. (Remember Max HP).
Use your new Total Level (TL) here to see what you gain.

Gaining abilities from levelling up can be performed in any order.

Fortitude

Every 3 levels, you add Fortitude to your Max HP.

Skill Points

Gain 2 Skill Points to add to Skills of your choice.
Each Skill Point invested allows you to add your Level Bonus to rolls with that skill.

LB Up

At Levels 12 and 21, your Level Bonus increases by +1

LB Skill Max Up

At Levels 6, 15, and 24, the maximum Skill Points you can invest in your Skills increases by 1.

LB Auto Max Up

At Levels 9, 18 and 27, you may add your Level Bonus one additional time for Hit rolls and Defence

Spellcasting

Every 6 levels you gain access to a new tier of spellcasting, and can now learn and cast spells of that tier.

Techniques

Every 6 levels you gain access to a new tier of techniques, and automatically learn and can use those techniques belonging to paradigms you know.

Feat

Every 6 levels you may gain a Feat from the list of Feats.

Stat Points

Every 6 levels you may add +1 to any two of your Stats.

Dual Class Feat

Every 10 levels you may choose a Dual Class Feat, which is a unique Feat that you requires you to have two classes each at level 5 or greater. You may choose to save this choice until a later Level Up.

The Feats you may choose depend on which classes you have at level 5.