Overview
Characters are the majority of what you will be targeting, monsters, people, spirits, all of these are characters.
Player characters are a specific type of character that is controlled by players.
All other characters (NPCs) are played by the GM.
Attitude
All NPCs have some amount of attitude to other characters that showcases their general affection towards players.
Depending on the context, an NPCs attitude can be towards specific player characters or the players as a whole. It does not need to be tracked strictly in-between Scenes but many abilities can alter the attitude of an NPC and it should be tracked generally during a Scene.
| -3 | -2 | -1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|
| Hate | Dislike | Distaste | Neutral | Interest | Like | Love |
Moods
NPCs have Moods that are tags for their current emotional state. Moods clear between Scenes.
Favour
NPCs and Factions can owe Players favours.
Bonds
Player characters have Bonds, which are aimed towards another character or group.
A character can have up to 3 Bonds towards the same thing, each being represented by one keyword (generally an adjective) that the player character feels intensely and represent their relationship with the target. Each Bond is an intense feeling, so a Bond of ‘Conflicted’ and two Bonds of ‘Love’ and ‘Hate’, represent different magnitudes.
Bonds are hard to form and a player character can maintain Bonds with up to 3 Characters and Factions. (For a total of 9 Bonds)
Creating Bonds
Over the course of a Deep Rest a PC can create (or replace) a bond relating to what has happened since they last Deep Rested.
Invoking Bonds
Bonds can be Invoked once each per Deep Rest.
When the character that a player has a Bond with triggers a Class Trigger, the player can invoke the bond to double the effect.
When a character attempts to perform a roll that relates to one of their Class Keywords, they can invoke a bond to gain a bonus to that roll.
Destroying Bonds
When a character attempts to perform a roll, they make destroy a bond to gain a bonus to that roll.
Stats
This game uses 6 stats to frame your character’s qualities.
Physical Stats
Strength
Overview
Raw power, Strength defines the sheer power you can output with your physical body. Used to break, bend and, forge things. It is a favourite stat of those that wish to manipulate the terrain and use heavy weapons that crush enemies in one strike.
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Dexterity
Overview
Dexterity, is your precision and carefulness. Used to pick locks, balance on rocks, and sneak around the docks. Is it a favourite stat of those that wish to use precision over strength, out of sight, and then striking weak targets.
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Fortitude
Overview
Fortitude is your ability to endure punishment and your willpower to keep going in adversity. It allows individuals to push themselves to do more. It is a favourite state of those that want to be targeted by enemies, drawing attention to themselves, and those that which to push their character to the extreme.
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Awareness
Overview
Awareness is your ability to perceive your surroundings and gain a greater range of control for your abilities. It is a favourite of individuals that want to control large areas and those that never wish to be caught unawares.
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Mental Stats
Intelligence
Overview
Intelligence is your ability to use logic and knowledge to analyse situations and make the best moves. Used to remember things and convince people with sound arguments. It is a favourite of individuals who use tactics and planning to gain power.
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Instinct
Overview
Instinct is your natural intuition, your ability to rely on gut feelings and experience to guide you through situations. Used to read people’s body language and see when people are lying. It is a favourite of characters that rely on connections.
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