Overview

Science and Study will figure out the mysteries of the universe. The wizard bends the laws of magic by stealing spells from every other class, and using their massive repertoire of spells in creative situations. Give a Wizard enough time and they will rewrite reality to make your existence impossible.

LevelFeature
1Study
2
3
4
5
6
7
8
9
10

Health

When you gain a Level in Wizard, you gain +1 Max HP.

Custom Trigger

Choose 1 of:

  • When the Wizard solves an issue by using study, intelligence, and / or book-smarts, gain 1 Temporary Mana.
  • When the Wizard steals magical knowledge or delves into occult knowledge, gain 1 Temporary Mana.
  • When the Wizard learns new things, gain 1 Temporary Mana.

Fortress Bonus

The Fortress gains

Features

Study

You gain the following reaction

Study
Tempo:4
Pre-Requisites:You have Scanned the target that triggered this reaction this round
Trigger:A Character in your Seek performs the Magic action.
Action: Ask what the spell’s name is. Collect it for the Scene.

If you collect three of the same spell in a Scene, for the scene you gain the ability to cast that spell once this scene without using Mana.
Additionally if the spell is not Unique or is Unique to Wizards, you may begin a Clock to learn that spell school.
Tags: Reaction

When you complete the Clock:

  • If it is the first spell in the spell school: You learn that spell school and the first spell.
  • Otherwise if you know all the lower level spells in that spell school, you learn that spell.

Quick Study

The Tempo of Study is reduced to 2.

Class Focuses

Ideas

Innovator

  • Steal spells from other class lists
  • Ability to steal spells if a person uses them too much in combat?

Swiss Army Knife

  • Ability to get a spell they don’t have temporarily
  • More low level spells than higher level ones.

Intelligence

  • Knows a lot
  • Able to know about spells in combat
  • Able to research and form long term projects.
  • Planners.