Overview
The Archon is an elementalist controller, setting rules on the battlefield and restricting enemies with debuffs and gaining the power to blast their opponents when they break those rules.
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Features
Class Focuses
Ideas
The Archon is the Sorceror of this ttrpg
Magical
- Ignores the concept of Spell Schools, just grabs spells willynilly
- Uses stances to alter their spells, which means they need a method to gain momentum
- Less Mana than most casters
Blood and Body
- When they get bloodied, gain power, maybe new spells
Inheritance / power
- Some form of rule breaking theme or rule making theme?
- presence? Authority?
- Dominion over enemies? Take them over?
- Debuff enemies/ opposite of bard?
Judge
- Put down judgements or decrees that if enemies violate, they get to do something
- Tanky.